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    <title>Insurgency 2 Closed Alpha Test RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/ins2alpha]]></link>
    <description><![CDATA[Events and Announcements for Insurgency 2 Closed Alpha Test]]></description>
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    <generator>Steam Community RSS</generator>
    <item>
      <title>Keys revoked, but coming back soon</title>
      <description>As a part of our transition into early access, we've revoked keys previously given out to internal testers.&lt;br&gt;&lt;br&gt;Please be patient with us as we wait for Valve to send us a new set of keys. &lt;br&gt;&lt;br&gt;Please let us know if you are interested in continuing to test internally for us. We will provide keys again to people who have showed dedication in the past and are interested to continuing to do so.</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1928937043045879591]]></link>
      <pubDate>Tue, 12 Mar 2013 21:02:45 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1928937043045879591</guid>
    </item>
    <item>
      <title>Live Stream Today - Need as many testers as possible!!!</title>
      <description>We need as many of you to hop on the server today as possible at 4pm PST for our live stream with Destructoid!&lt;br&gt;&lt;br&gt;Hope to see as many of you participate as possible!&lt;br&gt;&lt;br&gt;New World Interactive</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1623817705815306014]]></link>
      <pubDate>Fri, 01 Mar 2013 14:16:08 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1623817705815306014</guid>
    </item>
    <item>
      <title>Server up and updated!</title>
      <description>Make sure you all restart Steam to get the latest update!</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622691624566268219]]></link>
      <pubDate>Wed, 27 Feb 2013 23:03:55 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622691624566268219</guid>
    </item>
    <item>
      <title>Important Testing this week</title>
      <description>I know a lot of you are bored of playing the same old thing.. &lt;br&gt;&lt;br&gt;But we only have a few days left and really need your guys help to make sure everything is as rock solid as possible come friday!&lt;br&gt;&lt;br&gt;Appreciate those of you who have been consistantly showing up. For those who haven't tested recently, you should give the game a try! We really want as much input as possible.&lt;br&gt;&lt;br&gt;Just as a reminder as well, we put up a survey we'd like all the testers to take. Please take a moment to make your voice heard if you haven't already:&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.surveymonkey.com%2Fs%2FTRD5LY9&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.surveymonkey.com/s/TRD5LY9&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1621565092583817716]]></link>
      <pubDate>Tue, 26 Feb 2013 22:30:14 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1621565092583817716</guid>
    </item>
    <item>
      <title>Tester Survey</title>
      <description>When you get a chance, please take our tester survey!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.surveymonkey.com%2Fs%2FTRD5LY9&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.surveymonkey.com/s/TRD5LY9&lt;/a&gt;&lt;br&gt;&lt;br&gt;This will help us analyze how to move forward, so the more results you guys provide us the better!&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;New World Interactive</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1621565092464347981]]></link>
      <pubDate>Tue, 26 Feb 2013 04:02:07 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1621565092464347981</guid>
    </item>
    <item>
      <title>Invisible Player Bug</title>
      <description>We're having a hard time replicating this invisible player bug. If any of you notice when it seems to happen so we can track down what's causing it, it would be much appreciated! Please pay close attention in today's test.&lt;br&gt;&lt;br&gt;Thanks</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622690448114469948]]></link>
      <pubDate>Tue, 19 Feb 2013 17:12:48 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622690448114469948</guid>
    </item>
    <item>
      <title>Build server down</title>
      <description>Just a heads up, our build server is down, so that's why you haven't seen an update in a week. Expect to see a lot of new stuff next week - updated Heights, Ministry, Siege and a new coop map - Plaza. We also have new inventory menu functionality we will be testing soon.&lt;br&gt;&lt;br&gt;The game is going to undergo many revisions these next few weeks so we need your feedback more than ever as we are officially 4 weeks away from our early access. Our goal with the early access is to deliver something that's fun, not necessarily fully polished. We want people to see a lot of potential - &amp;quot;this game could be really good with more polish, more maps, more weapons, etc.&amp;quot;  &lt;br&gt;&lt;br&gt;After early access comes out we will make adjustments to the game based on community input - we will proceed to add new maps, weapons and content before the game is officially released on Steam, and you guys will continue to help be a part of the game's evolution. With your help, we will make this early access a success and resurrect Insurgency.</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1623814989074220432]]></link>
      <pubDate>Sat, 02 Feb 2013 05:40:51 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1623814989074220432</guid>
    </item>
    <item>
      <title>Testing map updates and class distinguishment</title>
      <description>We're doing our test an hour late today, testing big updates to the maps &amp;quot;Siege&amp;quot; and &amp;quot;Ministry&amp;quot;. We are also testing various distinguishments between the classes and some new tooltip code.&lt;br&gt;&lt;br&gt;We want as many of you to show up as possible and of course to post in the feedback thread afterwards to let us know what you think of the changes.&lt;br&gt;&lt;br&gt;Cya soon!</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622687821339762928]]></link>
      <pubDate>Tue, 22 Jan 2013 21:46:39 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622687821339762928</guid>
    </item>
    <item>
      <title>Taking moderator applications for new forums coming soon</title>
      <description>Hey testers!&lt;br&gt;&lt;br&gt;Hope you're having fun playing the game and helping us shape it. You guys have done a great job giving us your feedback and I'm sure many of you have noticed changes to the game that have been made based on your feedback over the past 6 months. It's hard to believe some of you have been testing for almost a year now.&lt;br&gt;&lt;br&gt;As we move forward toward this first launch of early access, we're going to be putting forums up and need some good moderators.&lt;br&gt;&lt;br&gt;Andrew &amp;quot;Argyll&amp;quot; Spearin will be lead moderator as the community manager, but we are now looking for moderators in different time zones that speak different languages. &lt;br&gt;&lt;br&gt;If you love Insurgency and represent a language/time barrier that is not US-English, you might be a good candidate for this. We will of course take experience into account as well. If you've done this before or have some sort of special abilities that would make you an ideal moderator, we want to hear about it.&lt;br&gt;&lt;br&gt;Send all applications to &lt;a href=&quot;mailto:info@insurgency2.com&quot;&gt;info@insurgency2.com&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622687821003354010]]></link>
      <pubDate>Sun, 20 Jan 2013 18:53:16 +0000</pubDate>
      <author>JBlum</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1622687821003354010</guid>
    </item>
    <item>
      <title>Thursday changelist for upcoming test</title>
      <description>[ CODE ]&lt;br&gt;- Updated Team Menu Visuals&lt;br&gt;- Updated Team and Enemy Target Indicators&lt;br&gt;- Fixed an issue with hitbox group scales not registering the correct scales ( headshots now work )&lt;br&gt;- Added weapon MP5k for security&lt;br&gt;- Added weapon Mp40 for insurgents&lt;br&gt;- Spectators can now see the objectives on the hud&lt;br&gt;- Improved Scope Render target performance&lt;br&gt;- CSM is now shown in scope render target instead of the main view when the scope is active&lt;br&gt;- Implemented 3D VOIP test feature&lt;br&gt;- Elimination objective on the hud now pulses in and out&lt;br&gt;- Mp_respawnwave reduce from 6 to 3 seconds for domination and occupy&lt;br&gt;- Footstep sounds no longer override other sounds&lt;br&gt;- Fixed stamina breadthing sound&lt;br&gt;- Tweaked firstperson footstep sound cycle&lt;br&gt;- Fixed prediction problems with footstep sounds&lt;br&gt;- Implemented weapon upgrade system&lt;br&gt;- Implemented new weapon inventory menu&lt;br&gt;- Implemented a test token system for weapon upgrades ( players are given 15 tokens and each upgrade is worth 5 tokens )&lt;br&gt;- Increased relax delay from 2 to 4 seconds&lt;br&gt;- Fixed crash while spectating in eye observer mode&lt;br&gt;&lt;br&gt;[ BALANCE ]&lt;br&gt;- Increased shotgun damage&lt;br&gt;- Decreased shotgun firespeed&lt;br&gt;- Implemented weapon upgrades&lt;br&gt;- Foregrip upgrade decreases vertical recoil for all weapons that use it by 50% &lt;br&gt;- Decreased vertical recoil while the player is crouched from 10% to 20% for all classes&lt;br&gt;- Decreased vertical recoil while the player is prone from 80% to 60% for all classes&lt;br&gt;- Decreased stamina vertical recoil penalty all classes&lt;br&gt;- Decreased heavy chest hitgroup resitance&lt;br&gt;- Decreased stomatch hitgroup resitance&lt;br&gt;- Decreased all ironsight transition time for all class &lt;br&gt;&lt;br&gt;[ MAPS ]&lt;br&gt;- Visual improvements with map 'heights'&lt;br&gt;- Gameplay layout tweaks to map 'heights'&lt;br&gt;- Replaced the fountain in the middle of 'market' with vender shacks &lt;br&gt;&lt;br&gt;[ MODELS &amp;amp; ANIMATIONS ]&lt;br&gt;- New US light model and textures&lt;br&gt;- Added temp forgrip animations for viewmodels&lt;br&gt;- Tweaked player rifle directions run animations&lt;br&gt;- Improved idle pistol animations&lt;br&gt;- Improved idle grenade animations&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ins2alpha/announcements/detail/1605796785238291682]]></link>
      <pubDate>Thu, 20 Dec 2012 22:11:27 +0000</pubDate>
      <author>Mark Abent</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ins2alpha/announcements/detail/1605796785238291682</guid>
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