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Compared to last time
Next, Aleksandar Komitov
As v4.0 is adding a new quest in the dwarven halls, there's also work being directed at quest areas (old on top, new on bottom):
...and the dwarven halls themselves! In particular we're experimenting with a new alt floor tiled visual, and then eventually migrating carpets to be something that can appear in every region with different colorations.
There's also a whole bunch of blueprinting work done on the various special and secret rooms of the dungeon. A lot of this will take time to implement though, and so they probably aren't coming in v4.0. Here are a few highlights:

There's also a significant change being made to the swarm intelligence challenge. Currently the rules for when swarm triggers are pretty inconsistent and experienced players have found a bunch of ways to avoid triggering the challenge entirely. I've decided to remove those inconsistencies, but also change up the challenge so that the alert range starts low (just 2 tiles, instead of 8) and grows the longer you stay in enemy line of sight. Even breaking sight for a moment resets the alert range. This way tricky strategy is still rewarded, but as a proper part of the challenge instead of an unintended quirk.
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